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UE5 - Aerondight Cave - Project Overview

UE5 - Aerondight Cave - Environment Concept Collaboration with my friend, Matt Cexwish.

Coming from a Unity background I challenged myself to work with Unreal again. The project showcases my latest learnings in the fields of procedural material creation, vegetation modeling and 3D scanning as well as dealing with all necessary technical aspects required for the production of an interactive environment and cinematics in UE 5.1.

Collaborating with Matt remotely via a self-hosted SVN solution was not just great for combining our forces in the areas of design, creation, optimization, integration and presentation. It was also inspiring, motivating and personally just lovely throughout winter. Thanks for the great time, man!

We have split the breakdown into several posts so make sure to check them out to learn more about topics like material creation, vegetation & biomes, shaders & effects, level design & mechanics.

Based on Jens Fiedler´s 'Sword In The Stone' concept. Special Thanks to Alexander Bräunig, Mario Carlino and Mark Hans for their valuable help and advice.

Feel free to contact us if you have any more questions or would like to hire us to create an Environment for your production.