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Bodo Schütze
Bodo Schütze
Technical 3D Environment Artist
Leipzig, Germany

Summary

I have studied Game Development for 8 years and have been working as a lead Unity developer for 3+ years creating real time Railway visualizations for Deutsche Bahn. I am focusing on environment art and world building using classic and procedural tools as well as indoor and outdoor 3D scanning methods.

Skills

Problem SolvingGame Ready Assets3D ModelingOptimization3D ScanningMaterial CreationFoliage & VegetationRetopologyTexture BakingPBR TexturingGame DevelopmentCADGIS

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
3ds Max
3ds Max
Cinema 4D
Cinema 4D
3DCoat
3DCoat
UVLayout
UVLayout
Houdini
Houdini
SpeedTree
SpeedTree
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Metashape
Metashape
ArtEngine
ArtEngine
Photoshop
Photoshop
Adobe Lightroom
Adobe Lightroom
After Effects
After Effects
Marmoset Toolbag
Marmoset Toolbag

Experience

  • Lead Realtime Developer at VECTORVISION GmbH
    Leipzig, Germany
    July 2019 - July 2022

    I was responsible for the constant development and production of railway simulations for "Deutsche Bahn" based on early stage CAD plan data using the Unity Game Engine. My tasks included the design and integration of features, assets and plugins, tool development and guidance for the art team, optimization & debugging in the engine, processing of large geodata sets up to 10.000km² as well as converting 3D CAD/BIM models, creation of asset and PBR material libraries, creating both executable and rendered outputs, team organization and project management. My favorite achievement was the robust implementation of an RGB map based vegetation streaming system to cover and manage hundreds of km² of environment with different biomes.

    Work examples:

    https://youtu.be/RFKGKWmo85U (render of Unity realtime app)

    https://youtu.be/_FDljRyhaDU (render of twinmotion project)