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3D Scan of Miniature Gargoyle

After extended outdoor scanning sessions I put together an indoor capturing setup with a more controlled light situation and lots of remote control. The gargoyle was one of the first models to be captured in my new studio environment. I have optimized it for the sketchfab viewer but it could have any LOD really.

3D Scan result @100k tris and 4K PBR texture set applied.

The turntable setup greatly helps speeding up the data acquisition.

Cross polarization really makes a difference when it comes to killing those unwanted reflections.

Cross polarization really makes a difference when it comes to killing those unwanted reflections.

After cleanup and optimization I used UnityArt Engine to create a fitting roughness map and enjoyed the real-life to 3D clone comparison of my little desk companion.

After cleanup and optimization I used UnityArt Engine to create a fitting roughness map and enjoyed the real-life to 3D clone comparison of my little desk companion.