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UE5 - Aerondight Cave - Vegetation & Biomes

UE5 - Aerondight Cave - Vegetation & Biomes - A collaborative environment study with my friend Matt Cexwish.

The cave features two very distinct biomes and a central hero tree. The upper plateau receives plenty daylight from a large opening above and I wanted to create a lush green environment around the japanese acer inspired tree by adding grasses, ferns and ivy vines. The cave ground features a variety of bioluminescent plants which are supposed to give the area a unique and mystical character. For the creation of the autumn leaf Atlas I have used my photometric scanning setup to capture leftovers from pruning at the local botanic garden. For the other plants I have used Megascans Atlases.

Based on Jens Fiedler´s 'Sword In The Stone' concept https://www.artstation.com/artwork/w8qLyO.
Special Thanks to Alexander Bräunig, Mark Hans and Mario Carlino for their valuable help and advice.